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The consequence for dying in Sekiro is reviving and trying again with less resources, the consequence for dying in XCOM is deleting your save file and restarting the game. Even if you've dumped some 20 hours into this campaign, it doesn't matter because just one mistake or bad roll has now effectively fucked your save file. At this point what is the player to do? They have no more resources to continue playing the game. You get an alert that there is yet another mission that you MUST do or else you will lose the game, you go there but oh no all your new soldiers suck! You deploy and the aliens wipe you clean. Now you've lost your squad, so you get some new soldiers to train. One of your soldiers gets shot by an alien, it's a critical hit, they die, your entire squad panics, they run around aimlessly shooting blanks, more die, more panic, more death, you fail the mission. You deploy and every shot you take misses despite you aiming at 75%-90% accuracy. The problem isn't that this game is hard, the problem is that the consequences for minor errors are: you need to restart the entire game because you fucked it up.Įxample: You train up a squad of really strong soldiers, you get an alert that there is a mission you MUST do or you will lose a lot of your resources, you go to the mission but it's 15 strong aliens (okay no problem we have some rocket launchers and stuff). I haven't beaten the game even once and I've decided it's just better for my sanity to uninstall. So on paper, a hardcore perma-death tactical world-domination game should be right up my alley, and my 50 hours of playtime and 5 separate playthroughs do suggest that I did love it except. Two, I love extremely difficult games, Sekiro is still one of my favorite games of all time and whenever I start a game I pick the hardest difficulty then gradually scale it back to find where I'm getting the most enjoyment. One, I love tactical RPGs and world-domination games Final Fantasy Tactics series, Shadowrun, XCOM: Enemy Unknown, Fallout 2, Total War, Civilization. It is also one of the most difficult video games I've ever played, and not in a good way. Отредактировать файл: \XCOM 2\XComGame\Config\DefaultModOptions.iniģ.XCOM 2 is a grid-based tactical shooter and virtual world-domination board game where you play as a commander leading human kind's last resistance against Earth's new alien overlords. Any Humanoid killed will be revived as a PsiZombie.Ģ. T6: "Gateway" (alien skill) must be executed in offensive stance (GateKeeper Open) DOes high amoount of dmg on big AOE attack. T4: "PsiBomb" (alien skill) Delayed AOE dmg wich directly disables enemys weapons T2: "EnergyShieldMk3" (alien skill) shield works on all reanimated minions aswell T1: "PsiMindControl" (alien skill) The Avatars superior version of dominate. Potential to have many minions under his controle aswell ! HIGH dmg sword attack wich drains life of living targets (50% dealt dmg) and revives any slain living enemy as PsiZombie.Īs you can see Arthas is a Brutal Melee Unit with high survivability. T6: "ANIMACONSUME" (alien skill) must enter offensive stance (gatekeeper open) and be in melee range. T2:"GetOverHere" (alien skill) Pulls an enemy to your current location, does not end turn, proccs bladestorm on enemys (if perk is purchased) THIS SKILL is directly defining Arthas as sword using melee!
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T1::"CHRYSSALID SLASH"(alien skill) Does weapon dmg+4-6 and inflicts CHRYSSALID POISON with all benefits:dot on enemy and if he dies while dotted a cocoon spawns (and yes both cocoon and spawning Chryssalids are under your full controle) The Nerubian Army is under your command ! Quit an Arsenal for a Squaddie but wait thats the start only there s more: T0: PsiReanimation (alien skill) The LichKing can reanimate fallen enemys to fight under his controle T0: Mindspin (alien skill) The Lichking can mess with his enemys minds. (CAREFULL: if you got a hostage/VIP to rescue you might consider using teleport more often to NOT block the hostages/VIPs movement) T0: Acid Trail (alien skill) The Lichking taints the ground be simply walking over it leaving a deadly trail behind T0:Immunitys (basic) The LichKing is immun against all status ailments (mental, acid,burn and poison) T0: Retract (basic) when dmg taken automaticly closes shell
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T0: GateKeeperOpen/Close (basic) Open= activates use of ulti skill (if max ranked and perk is choosen) Closed= adds 3 armor and defense. T0: LightningHands (basic but works with primary weapon) He starts with following skills on squaddie: